00:00
00:00
Aalasteir
”Please, you have to understand.
The Internet is evil. It corrupted me.”
--- --- --- --- --- ---
Now, I make Royalty-Free Music.
--- --- --- --- --- ---
I'm open for collab!
--- --- --- --- --- ---
PFP Chosen by
NickSenny
- SIG - Banner
By Psykonix

Aalasteir @Aalasteir

Age 24, Male

Professional Boxer

Pennsylvania Int Sch (PennIS)

DK / Timezone: CEST

Joined on 3/21/22

Level:
30
Exp Points:
9,766 / 9,990
Exp Rank:
3,770
Vote Power:
7.17 votes
Audio Scouts
9
Rank:
Sup. Commander
Global Rank:
182
Blams:
1,748
Saves:
39,637
B/P Bonus:
60%
Whistle:
Deity
Trophies:
97
Medals:
1,050
Supporter:
2y 9m 24d

Aalasteir's News

Posted by Aalasteir - 22 hours ago


@Dem0n1x - @Aalasteir (Q) - Index


Q: The story of your username: Dem0n1x


1. The story about my username is quite funny:p

5-6 years ago my father made a google play account and named it "Dem0n79". When i was making my YouTube channel in 2019 i was thinking about the username and i just took "Dem0n" and added "1X" because, well, I thought it was cool i guess xD



Q: What is NG about?


2. I think NG is about art and people. It's not the most perspective platform, but I really like the vibe and history of the site. There are a lot of great things here that are not on any other sites. There are also a lot of nice and cushy people in my opinion:)



Q: How did you discover the NG website? What made you decide to join the community? Do you feel differently about the site now compared to when you first joined?


3. I discovered about NG because of Geometry Dash back in 2020. First time I was just listening and downloading music from the site. Over time, when I got my first laptop and FL Studio, I've started to gradually upload my first songs in the summer of 2021.

Back then and now I do not really actively keeping in touch with the NG community unfortunately, but I found many friends from this site and I still have awesome relations with them:p



Q: How would you describe Trance music?


4. Trance is a very deep musical genre in my opinion. Personally, for me it is a way to express my emotions and thoughts into something beautiful and something otherworldly. But why is this genre suitable for this? In my opinion, the repetitiveness and its rather fast pace do their job. This music penetrates your consciousness and heart slowly and carefully. I find it very pleasant and fun to write both with meaning and even without it. It is just the music of my soul :)



Q: What do you like about making music?


5. Earlier i was making music because of fun, now i make it because it helps me to not feel myself lonely and to make my life colourful and it is the only way to express my feelings, and i genuinely love it! Nowadays i have quite a little free time and all this time i spend alone... So the music really helps me with it!:D



Q: Your advice on creating music


6. If you like what you're doing, just keep going! If you do not like something or you're not sure about, you can ask someone who knows more about it! There are many different ways to express and show yourself in music and you shouldn't be afraid to experiment and show your songs to others!



Q: What have you learned about yourself making music?


7. The most important thing I realized about making music is that I want to connect my life with it. Music is a great tool for meeting other people and getting to know yourself as a person. Music really unites! Music is a wonderful source of inspiration and creativity. Music is life!



Tags:

6

Posted by Aalasteir - 13 days ago


@Techno - @Aalasteir (Q) - Index


Q: You used to use the upstairs neighbor's computer to play stolen Newgrounds games uploaded to random sites. What were the games you liked playing, and why do you think you liked them?


I played anything I could get my hands on, but Pico vs. Bear stuck with me because it was the perfect amount of edginess for a kid at the time. It felt like a new, exciting world, and that really drew me in.



Q: You first found out about Newgrounds in the year 2000 at the age of 7. How do you feel being thrown into the early 2000s Internet Wild West has influenced you?


The early 2000s internet was chaotic and full of raw, creative energy. Newgrounds, KillFrog, and even games like Runescape played a big part in shaping my understanding of the internet. The wild west of it all definitely encouraged me to be creative, experiment, and not take things too seriously.



Q: How did you learn to animate in Flash, and where did you learn to use Flash? After that, when did you start making Flash games?


I first learned to animate in Flash from my friend Paul. We’d make short animations together, sometimes submitting them to Newgrounds, although they didn’t always get the best reception. To improve, I just started engaging more with the community and asking questions on the BBS.


Making small games with actionscript was my introduction to the world of game development. Being so young, I had no idea how to really write code back then, so it was just trial and error. None of the original projects from that time period are available online, but I can assure you they were horrible.



Q: What's the story of you creating your account in 2006 August 11th?


I had another account before this one, but I lost the username and password. Creating a new one in 2006 was my way of starting fresh.



Q: The story of your username: Techno


Originally, I went by the username ‘LickitySplit’, and then tried out a few others. ‘Techno’ just sounded cool to me at the time, and honestly, I’ve never been too attached to online usernames. They’re just identifiers, not something I get too hung up on.



Q: How did you have bronze in 2008? How did you get to deity level whistle?


Just by using the site daily. After watching thousands of movies and playing countless games, you would run into content that broke the rules.



Q: What is the story behind Newgrounds: Abuse or Not!?


‘Abuse or Not!?’ was a game I made on a whim one weekend while staying at my grandmother’s house. Innocently, I wanted to give back to Newgrounds in any way that I could. It was a quick project, and it doesn’t hold up today, but I keep it on my profile as a reminder of how far I’ve come.



Q: What was it like working on Stamper's Quest For Fags?


This game was programmed by my friend Kevin. Most of the art were sprites that Luis had created, but didn’t end up using. We repurposed them and I filled in the gaps with additional art. This was one of the earliest games that I collaborated on with other people!



Q: How did you become an artist for MLP: Friendship is Pain?


The My Little Pony craze was everywhere at the time, and we created Friendship is Pain as a response to the fandom. The game wasn’t much in terms of depth, but it was fun to make!



Q: How did you create Air Hockey League in Godot? What is it like using the Godot Engine?


I started making the game in December, with the goal of releasing it at the beginning of January. I don’t want to spoil it for anyone who hasn’t played (go play it!), but it started off as just a simple Air Hockey game. Originally, I wanted to make the gameplay more like a tournament, where you would rise through the ranks and fight tougher opponents. It turns out that it is actually more work than you would expect and there was no way I would finish it in time. Instead, I pivoted and created something more simple with a fun twist ending. 


As for Godot, I absolutely love it! I have previously made games in other engines like GameMaker and Unity, but Godot definitely stands out. The way nodes are laid out just makes working with it so easy. And it is open source! If anyone is looking to get into making games, I highly recommend Godot.



Q: What would you say are the biggest downsides and upsides of Newgrounds from your perspective over the years?


I have always appreciated the crowd of creative people looking to share what they make on Newgrounds. The variety of content to consume constantly gives me inspiration to get the creative juices flowing.



Q: In what ways have your views on the world changed throughout the years, and why?


I’m still figuring this out myself!



Q: How did you discover Kenny vs Spenny? That show is really funny!


A friend in school showed me the show! Because it was a Canadian show, I would watch the episodes in horrible quality on YouTube. For anyone who doesn’t know, Kenny vs Spenny is a show where two guys have competitions and the loser has to do a humiliation. One of my favorite episodes is “Who Can Wear A Gorilla Suit the Longest?”. Good stuff!



Q: How would you describe your music taste?


It’s all over the place! Here are some bands I have been enjoying recently: King Gizzard & the Lizard Wizard, Khemmis, Rush, Elder, Pallbearer, Void Witch, and Japanese Breakfast.



Q: How did you get interested in making music?


I’ve always wanted to play an instrument, but it wasn’t until I got a guitar for Christmas that I really dove into making music. Before that I played the trumpet for a while, but my interest fell off. The guitar really clicked with me and ended up sticking with it.



Q: What tools do you use to make music?


Currently, I use Ableton as my DAW. My guitar is plugged into a NeuralDSP QuadCortex to use as my amp sim and interface. 



Q: What advice do you have for making music?


Just record everything! Even if you only have a chorus or an idea, record it. You might come back to it later and see how it can fit into something else you’re working on.



Q: When and how did you develop an unhealthy obsession with buying and playing guitars? At the moment, you have 9 or 10, and you've lost count.


I have always wanted more guitars, but never had the money for it. When I finally had the money, my lack of self-control began to take over. Some guitars I have purchased over the past 2 years are a Strandberg Masvidalien, a Fender American Vintage II 1961 Strat, and a 7-string Jackson Soloist.



Q: What does it mean to be a habitual hobby jumper? You bounce around between drawing, music, and programming, which does make making games a lot easier. What are some other hobbies you've had?


I have a lot of interests, and sometimes I need to switch things up. But I’ve learned that switching between drawing, music, and programming helps me stay inspired and gives me fresh perspectives on each one.


Other than those, I’m either cooking or working on games.



Q: What are your opinions on foods and drinks?


I’ve been making chicken piccata every week for the last couple of months. Cooking has become my way of unwinding after work and when I’m in the zone, it feels almost meditative.



Q: How did you get interested in Deathmatch Wrestling?


I got into wrestling through WWF and then found hardcore matches like those in ECW, which really grabbed my attention. Deathmatch wrestling takes that to the extreme. It’s raw and intense, but it's also a unique form of artistic expression that I understand not everyone appreciates. Deathmatch wrestling takes the existing dangers of wrestling and raises the stakes. These wrestlers are in the ring with real glass and real barbed wire tearing apart their body to tell a story. 


These days I am watching Game Changer Wrestling for my fix of deathmatches. 



Q: How did you get introduced to the art of Mike Mignola, Moebius, and Philippe Druillet, and what do you like about their work?


Like most people, I first discovered Mike Mignola’s work with his series Hellboy. I love the shapes that he uses and his bold use of shadow.


Moebius I discovered from the comic Silver Surfer: Parable. I was in absolute awe of how clean his linework was. Through discovering Moebius, I found the comic Lone Sloane. It was created by another French artist named Philippe Druillet. His work has a psychedelic element that is so attractive. Go check it out if you are into sci-fi comics!



Q: What do you think about comics, and why are your favorite comics Judge Dredd and Hellboy?


Judge Dredd just has the perfect mix of action and humor making it an amazing satirization of western culture. 


As for Hellboy, I really enjoyed the movie, which led me to the comics. Mignola has an amazing ability to weave his stories and art together in such an attractive way.



Q: What qualities do you look for in media?


I love when people wear their heart on their sleeve. Art doesn’t always have to be vulnerable, but I really enjoy when it is. It can help you see the world from a different perspective.



Q: How do you plan on making 3 games in the year 2025?


By brute force! I have a horrible habit of abandoning projects... so I have decided to salvage a few of them. "You Have to Go Fishing" is coming out on Pixel Day (January 23rd!). It is a game I started working on about a year ago and picked back up after finishing Air Hockey League. After that, I am most likely going to wrap up a side-scrolling platformer game titled "Onionrang". 



Q: You found a kitten under your porch, who now lives a happy life. What is the name of your cat?


Faye is her name and she is the most skittish cat that I have ever owned. She will calm down from time to time around people she is familiar with, but anyone else she will hide away until they are gone.



Q: Sadly, your other cat was diagnosed with diabetes and then heart failure, passing away this past October. What would be your advice for dealing with the loss of a friend?


Just remember all of the good times you were able to share with them. It may be cliche, but it’s the truth.



Q: What is your advice for life


In the wise words of the great John Cena: Never give up.



Tags:

9

Posted by Aalasteir - 2 weeks ago



14

Posted by Aalasteir - 2 weeks ago


@Chris - @Aalasteir (Q) - Index


Q: When and how did your interest in games begin?


I’ve been into games since I was about 3 or 4 years old and as far back as I can remember I always wanted to make my own. Back then I’d make up my own games by drawing a fake screenshot on a piece of paper or I’d draw like a world map or something. Most of the games I’d play outside with my friends would have some kind of videogame structure to them in that we’d split up whatever we were doing into Levels. Our parents absolutely hated it and said we were obsessed lol.


Then later when I was about 12 I got my hands on The Games Factory, which was an old drag and drop game development program from the 90s. Once I got that I’d be making like a game a week and distributing them amongst my friends at school on floppy discs. The games were all pretty horrible but we didn’t give a fuck because we were just excited at the concept of making our own games. Eventually I got Flash and started making stuff for the web.

 



Q: What media inspired you?


I consume a lot of different media including games, films and books and I like to think about what works and doesn’t work in them. Whenever I start thinking about a game project I do a bit of a mood board where I put things down that I want the end product to be like.


I’m currently working on a sequel to Stay Indoors and I’ve got Soft and Cuddly (1987), Saw (2004), Les Chambres Rogues (2023) and Mad God (2021) down as things that I want to inform the feel of that game.

I also take a lot from my own life too, for example the map in Stay Indoors 1 is loosely based on what I remember of the neighbourhood I grew up in.

 



Q: What are some of your older games, and what was your process behind creating them?


One of my earliest games was a top down shooter called "The Arnold Schwarzenegger Tree Game" that I made with the stock sprites that came with Games Factory. Quite frankly, the game was terrible. In it you played as a generic action hero who just happened to look a little "Arnold Schwarzenegger-esque" battling an oak tree which would fly all around the room firing bullets at the player. If you got hit you died, if you shot the tree yourself it would lose health and eventually be defeated. 


Noone that I know of ever defeated the tree, but me and my brother still had a great laugh trying. The game was broken, I doubt it would even pass the judgement process on here, and yet over 20 years later I still remember it and the great time we had playing the ridiculous thing. My games eventually became bigger and better (but no less broken), especially as I moved on to Flash.

 

Some of my old Flash games still exist on this site but its pretty much only the Gravoor ones I left up for whatever reason. Somewhere there is an early version of RoboNips from about 15 years ago and when I started my company we made a couple of games for iOS. On PS Vita we released a game called Jail Break which was an endless runner.


iu_1335670_10495428.webp

This is the old RoboNips, with different gameplay


iu_1335671_10495428.jpg

Title screen of Jail Break


iu_1335672_10495428.jpg

Jail Break gameplay



Q: How did you become interested in filmmaking?


It was another avenue to be creative and I’m also a big fan of movies. I think around ages 16-18 I might have been bigger into films than gaming which is where I decided I might like to try my hand at it. I did a few music videos and was a crew member on some short films.


I’m still a big fan of films and watch a huge variety of stuff. I’ve started making a note of everything I watch and in 2024 I watched 225 movies. In 2025 so far I’ve watched 13. I’ve started posting a lot of what I watch on my BlueSky account if you’re looking for recommendations.

 



Q: Why is horror your favorite movie genre?


Horror is probably my favourite genre just because I’ve had a fascination with it since I was a kid. I like horror across all mediums including books, gaming and film. Some of my favourite horror movies are Suspiria (1977), Phenomena (1985), The Fog (1980), Ghostwatch (1992), Noroi (2005), Terrifier 2 (2022), Nosferatu the Vampyre (1979).

I will watch movies of all genres though. There isn’t really anything I don’t bother with.

 



- Company and Conference


I briefly went professional and had a company developing and putting out games. We released a couple of iOS titles (Gravoor and Paper Skies) and one game for PS Vita (Jail Break). This was going on 12 years ago now though so those games haven't been maintained and are therefore delisted sadly. But these opportunities led to some contract work for us and allowed me to make a lot of industry contacts. In 2014 I was a guest speaker at the BFI National Media Conference as well through this, where I led an industry talk with my old business partner about the current state of the games industry. This was at the tail end of our time working together professionally but we have since collaborated again on the Politics series and are now planning a big project that will end up taking us a couple of years work.

 



Q: What was it like being a speaker, how did you get ready for the event, what did you learn about yourself?


I’ll be honest I have no idea why we were asked as there were so many people more qualified than us to speak about this subject but there we were. It was good, we talked about our experiences making games and what challenges we faced as a small dev team.


This was that year where Ubisoft were in hot water for not offering the ability to choose a female character in Assassins Creed Unity and so some Guardian writer decided they might try putting us on the spot by asking why we didn’t have any female character representation in Gravoor lol. Its like well thats because Gravoor is just a circle. The next day she tried asking the Fable 3 devs the same question thus proving my suspicions that she’d done no research before trying to start a problem with us.

 



Q: What are the biggest lessons you've learned from developing games?


Project management skills. If you can’t do that its pretty much impossible to make a game.



Q: What are the games that you like, and why?


I’m a big fan of RPGs. Recently I’ve been playing Metaphor ReFantazio which I’ve finally gotten stuck into. I’d like to make an RPG myself some day.


Q: What was it like working on music videos?


I worked on about 3 sets where I was just a crew member and directed one myself. The one I directed was for “A Night Out by Jay Betts feat. MC DEVVO” . We did two days filming on this in Sheffield, England. We did one day filming around the city for the first half of the video and then for the second half we filmed at a night club we had booked out.

 

The nightclub was a pain in the ass to shoot in because the main artist was basically paying the extras in free alcohol so a lot of the extras were pissed up and hard to wrangle. The actor playing MC DEVVO, who Newgrounds viewers will know from David Firth’s work, wasn’t drinking and was a bit of a life saver at times because the crowd were treating him as some kind of celebrity. Whenever he told the crowd to calm the fuck down and do what they were told they’d immediately start behaving. Great guy and super professional.

 

https://www.youtube.com/watch?v=rTdHlwlz06A


iu_1335673_10495428.jpg

I'm the guy in the blue t-shirt.

 

iu_1335674_10495428.jpg

In this one I'm the guy in the stripped hoodie. We were making something else here.



Q: What do you think about the Internet?


I have some issues with the internet but and I really don’t like how sanitised its become over the past decade. I think we’ve lost a lot of individual personality in many corners of the web.

 

Ultimately though I think the good outweighs the bad. I certainly wouldn’t be able to reach such a wide audience with my work without the internet, wouldn’t have discovered many of the things that I enjoy and wouldn’t have met the people in this community or some of my friends. One of my oldest friends Stu ( @Sjhillustration on Newgrounds) is someone I originally met on a forum for example.



Q: Why did you join NG in 2004?


I’d been a fan few a years prior and when I got Flash I joined up to share my work. I originally tried making cartoons but they were really bad so couldn’t get through judgement (Which was a whole lot stricter back in the day). Once I started learning ActionScript I started shifting over to games full time.

 

iu_1335675_10495428.png

Screenshot from an old cartoon I made

 



Q: What was NG like in 2004, and how has it changed over the years?


We didn’t have the Art portal back then so it was just movies and games. I think Newgrounds is still very similar to the way I remember it which is great that we’ve been able to maintain our personality over the years with reasonably little change. I would say we’re a lot more chilled out and nice to each other these days but thats obviously a good thing.

 

Back then we had a lot of people who’ve either moved on with their lives now and don’t make stuff anymore or make stuff for places like Youtube instead. I wish those people would come back even if its just to post in the forums and be a part of the community.



Q: What is NG about?


I think Newgrounds is all about creativity. I find that the community is more passionate about their work than in other places where I feel almost as if they see making stuff as just an avenue to make some money.

 

In games especially I’ve seen a lot of people off site that are getting into it because they think they might be able to make a game, put it on Steam and live off it passively. Which is an extremely difficult thing to achieve that only about 0.1% of devs will pull off. If you want to make a lot of money you should be doing pretty much anything other than games. You stand to get more return on investment begging on the street than you would through making games.

 

I stopped making games professionally because I realised it wasn’t fun anymore and we weren’t making nearly enough money to justify it. When I got back into it a couple of years ago I tried to approach it from the mind set I had when I was 12 where I was just making whatever I wanted whether it was a safe idea or not because its fun to do. By thinking about it like that I’ve been having a huge amount of fun again and ironically its probably led to me doing my best work.

 



Q: What is Mazza based on?


Mazza is a parody of the Mario games if Mario was set in my home town of Rotherham. Its also based a lot on the Newgrounds I remember from 2004, where we’d have lots of videogame parodies with extremely juvenile plots. With Mazza I find that the more juvenile the humour the better it is and then when you juxtapose it with professional looking graphics and a big orchestral soundtrack the end result ends up being very funny to me.

 



Q: What game development education resources would you recommend? 


I would recommend not doing a University course for game development because I don’t think what they teach you is worth the money. I say that as someone who has both studied on one of these courses and served three years as an Associate Lecturer in the subject at University level. You’re much better off just making things yourself and building a portfolio.

 



Q: Your favorite food and drinks


I’ve gotten really into tea in the past few years so I drink a lot of Pu’erh these days. I got into that as a means to try to curb my alcohol and coffee in-take. I still like a pint of course but I can’t put it away anymore like I used to haha.


Q: What are some of your favourite aspects of Game Dev?


I like the creativity of it, both in my own projects and ones that my friends and other indie devs on this site are making. I like seeing people play my games and enjoy them, and I like coming back to my games after a couple of years when I've forgotten them a little to play them myself.



Q: How did you get the username: Chris


Years ago Tom was clearing out old accounts that never interacted with the site or logged in. I asked him if I could have the username Chris since it was just being sat on and he gave it to me.



Q: How does sleep impact the creative process?


When I'm really stuck into a project I don't sleep much. I'll be going to bed at 2:30am after working on my game and then getting up again at 7am to go to start my day job. I really need to get more sleep.



Q: What's a joke that makes you laugh?


I was walking past the cemetery this morning when I saw a man crouched behind a grave.


"Morning!" I said.


He responded, "No, I'm having a shit!"



Tags:

11

Posted by Aalasteir - 2 weeks ago


@Hexelbit - @Aalasteir (Q) - Index


Q: How did you become interested in learning to draw anime, and how did you go about learning to draw it?


  • Well, I actually just like anime, so there wasn't much of a “why” question. As for how I learned, well, I watch tutorials on youtube, try to repeat, also, before, I often drew by eye to understand how it all works. Recently I've got some sort of schedule, and I've been spending about 1.5 hours a day on it.


Q: What is it like to learn Japanese, and what sparked your interest in learning the language?


  • Well, my father is a polyglot (knows 5 languages: Spanish, Portuguese, English, French and naturally Russian), so I grew up in an atmosphere of love for languages. Also, I have a great love for Japan itself. A lot of people don't like kanji, but I just love doing it. And in general, I think it's a myth that hieroglyphics are difficult. I don't think Japanese is much harder than English, for example, it's just a matter of motivation. 


Q: What are the anime you enjoy, and why do you like them?


  • Ohhhhhh, in general, as a true lover of lists and charts I have lists for almost every aspect of my life, including anime))))) 
  • In fact, of the recent ones, I really liked - Dandadan. It's cheeky, great music, characters, humor, direction. In short, just the perfect anime to watch and not to stress.
  • Of the classics, perhaps my preferences are more specific. Tehnolyze, Welcome to the NHK, Monogatari, The City I'm Not In. These tittles are really interesting and make you think and even change your opinion. My favorite anime - Melancholia of Haruhi Suzumiya, everything from Kyoto animation.  I've even read the books on it). 


Q: How would you describe your experiences with playing bass?

  • It's not mine. I'm really bad at it.


Q: You quit smoking a year ago, what was your strategy? Why did you start smoking at the age of 16?


  • Well, smoking is more of a company thing. If all your friends smoke, either you smoke, or you don't have those friends anymore. It's very hard to be a non-smoker amongst smokers. For example, half of my class at school and almost everyone I know used to smoke. It's a real epidemic ha-ha. 
  • How I quit - slowly. First I quit cigarettes, then I switched to less strong vape liquid. Then I started reducing how much I smoke per day. But as practice has shown, it's more of a psychological dependence, that's the hardest part.


Q: How did you become interested in creating music?


  • A long time ago, when I was small and useless, all I was interested in was games. Terraria, GD, Don't starve, isaac, etc. And I, as a true degenerate with no imagination but a computer, wanted to do something too. I had many projects of varying degrees of completion. But the main question was about music. I came across a program called Bosca Ceoil, which weighed almost nothing and was created for creating 8-bit tracks. And then the games just faded into the background, but the music remained. :)


Q: Advice on creating music


  • There's a lot I want to say and I'm afraid I'll remember half of it later, but to summarize:

  • 1) Music is not complicated at all, 90% of my knowledge can fit on about 2 A4 sheets.

  • 2) Study every day.

  • 3) You need both theory and practice, make music every day, study music every day.

  • 4) When you make a track, at least define the genre, it will be much easier to understand where you went wrong. If you just want to make cool, it's likely to be the opposite.

  • 5) Be creative, music isn't hard, but you have to have something to say. I know a lot of people who are really professional, but they don't do creativity, they make cliched good music that everyone is sick of. 


Q: Your experiences with the Internet.


  • The experience is too varied to say so easily. 


Q: How did you discover the NG website? What made you decide to join the community? Do you feel differently about the site now compared to when you first joined?


  • Well for me as someone who has been playing GD for quite a while there was no question as to why NG. As for the site itself, it's just a tool, who cares how it looks, the main thing is that it works. 


Q: The story of your username: Hexelbit


  • Well, when I first started I really liked Dimrain47, Ocularnebula, Blackhole12, etc. So in coming up with a nickname I was coming from some such vibe. But in general, looking back, I don't really like it, I would change it. 


Q: What do you think about pranks like that?


  • Well I'm just not at the age to find that funny (I'm 20 lol). To tell you the truth, when everyone realized it, no one was laughing. Anyway, stupid joke, but in their defense, they didn't expect the toilet to break. 


Q: What do you think about the NG community?


  • I can't say anything, I hardly interact with anyone here. Besides, I'm not on Spotify or Soundcloud, so I have nothing to compare it to. 


Q: Your favorite food and drinks?


  • When I quit smoking, I really liked tea. Now I drink it about five times a day. Coffee's always been my favorite. As for food, I like to experiment, if there is an option to try something new or eat something familiar, I usually choose the new. 


Tags:

11

Posted by Aalasteir - 3 weeks ago


@Adehm - @Aalasteir (Q) - Index


Q: Your experiences with the Internet


Pretty much started when a family friend gifted me an IPod Touch randomly one day at around the age of 7 or 8, grew up watching a lot of Youtube, watching channels like Chuggaaconroy and Smosh. Ended up becoming the more Tech savvy person amongst the family at a reallly young age, I remember when my older brother couldn't figure out how to connect the Wii to the internet so I had to do it. Watched a lot of the classic animes on Youtube, the first few episodes of Dragon Ball, Naruto and One Piece are quite special to me cuz that was all I can find on Youtube, and I kind of have a habit rewatching stuff I've already seen again and again when I'm bored (even today, which is pretty bad when I need to be actually productive with my life). Oh yeah, I ended up jailbreaking my IPod when I was really young too, that shit was so cold back in the day. I remember you had to use this thing called like 'Poison Apple' or something, and I remember plugging the phone to the windows XP family computer and having to hold button combinations on my IPod while you saw code racing across the screen, it was so sick.


When I was old enough to be in secondary school, I remember wanting to actually be a youtuber, ended up trying to learn sony vegas, a couple of the videos I made were shared on this channel, I've unlisted most of them, cuz they aren't great, only people from my school saw those, and I kinda got a positive response from them.



Q: How did you get interested in music?


Growing up I didn't actually really have an interest in music, sucked ass in music class, hated that shit.


It wasn't until I watched Etika's (EWNetwork) playthrough of Persona 5 where my brain started to actually think about video game music and it's impact on the experience of enjoying a video game.


Seeing Etika wild out on some of the tracks and presentation of this game, really changed my brain chemistry I think, started listeing to video game music more on my own time, specifically Sonic tracks and Jet Set Radio, the influence then started to spread to more common more mainstream tracks such as "Got To be Real" by Cheryl Lynn and I even discovered so more obscure stuff like this, which I still listen to today.


Most of this happened around the ages of 13 or 14 I think.



Q: How did you discover NG, and why did you join?


I think i've always known about NG growing up, but never really gave it any attention really, I mostly played online games on Miniclip.com when it was still around.


It was Friday Night Funkin' that not only brought me to NG, but also to actually making music in the first place.


I wanted to join simply because I wanted a place to put up my tracks, I wasn't (and still aint really) popular anywhere or atleast compared to my contemporaries in the FNF scene, so why not slap them on NG? Maybe I'll get some good feedback. Speaking of which, I gotta put more of the stuff I made back in the days up still.



Q: The story of your username: Adehm


I've always sucked ass at usernames, my original back in the days was "Amister5094", it was taken from when I watched a lets player called something along the lines of "Amisterramister" or maybe "RamisterAmister", I've tried multiple times to find them again, I can't anymore.


Around the time I started to learn Sony Vegas, I switched to the username "Adamjustplays" (corny, I know), this was around the time I was kinda a part of the Splatoon 1 community when I was really young like 12-ish.


While I was in that community, I was part of a small discord communtiy, and in that server there was someone called "Toby", and as I joke that I don't remember the context for, someone called him "Tobeh", and as a joke too, he called me "Adehm", and I just stuck with it, even though I haven't talked to any of them in years. I think one of them went on to be a decent streamer and they all still hang out together, which is nice to see.



Q: The story of your profile picture


I'm glad you asked this, because I get to shout out a lovely guy.


I think the original art was made by Mindchamber, but back when I was first around on Newgrounds and the FNF community, someone known as @xx_yayuh_xx on twitter posted this image and tagged me me randomly one day:

iu_1334122_10495428.jpg

I grew up watching a lot of Youtube, so the mere thought of anyone making anything for me sounded amazing, so I still treasure this profile pic.



Q: How did you get to create music for Heroes of Pico's School and what was the process?


Mid to late December got contacted by Eydi for doing music for an upcoming Pico day game, I accepted, and made a snippet of "KEEP PUSHIN' IT" as a kind of "do you want this style of music for the game?" thing. He agreed, sent me his discord and then showed off a much earlier version of the opening, which I then altered the original track to match what he wanted for the intro movie (mostly just the track length).


Afterwards, he offered or I offered to do the rest of the OST, which I of course accepted (always wanted to VG OSTs, and I hope to do more).


Their really weren't a specific process, essentially, Eydi had ideas of what he wanted to call the levels (The hallway, the basement, the classroom, etc.) and then I would use those words to try to make something in Ableton relating to that vibe.


I think first track was either 'NICEBEATS' or 'Dial 430' (have I been using the wrong quotation marks this whole time? idk), although I definetely scrapped a couple of track in the process of creating the OST, here's a snippet of one of the first tracks I tried to make but scrapped cuz I couldn't figure out where else to take it:


PARTY WIT NOBODY

Sinppet 1

Snippet 2


It's not great, not much to it either.

Thought it would suit a good Level Select theme initially, but Dial 430 ended up picking that role instead, main thing this track did help with, was figuring out the tone I wanted the overall OST to have, something a bit moody or grimy even. Also I even repurposed the kick and snare here for "Spook Trippin'".


Anyways, I essentially built up the tracks as the months went by, made a couple of tracks in one month, sometimes I made fuck another month, it was overall pretty chill and flexible experience on my end, although there was definitely a bit of a panic towards the game's developement when we were approaching the Pico day deadline, a lot of stuff got scrapped in the end unfortunately.



Q: Your advice for creating music


I have this issue were I can get really caught up on the mixing of my tracks wayyyy earlier than I should be, if you can avoid that, and focus more on the production of whatever you are making, it will help you way more in the long run.



- Night Journey


This happenend towards either the start of 2024, or end of 2023, don't remember exactly. I was just building my video game collection and one of the first consoles I wanted to start with was the dreamcast, and this particular game I wanted meant that I would have to travel for about 3 hours towards East Croydon, at night, alone, at the age of 18.


So, once my University lectures were wrapped up for the day, I made my way to East Croydon (not telling my parents of course), took the tram for the first time which was cool and arrived when it was dark. Now for context, I am someone fortunate enough currently to not have anything too bad happen to me, I haven't been robbed or seen anyone be robbed/assaulted/killed, no one particularly close has passed away, the most I've had was a pretty bad breakup with an ex really.


Anyways, once I arrived (it was now dark), being met with graffiti filled streets, dark alley ways, and a lot of sketchy people were about, I am not a threatening figure at all, and being alone here was spooky me a bit for sure. Fortunately, nothing particularly bad happened, but there was this one thing that happened were while I was walking forward staring down at my phone for directions, a guy with their face mostly covered in a group of 3 people with their faces covered too, held their arm suddenly in front of my face as if they wanted my attention. Which I responded with practically shitting myself, ignoring him and fast walking away while watching my back constantly.


All in all, I reached my destination, made my purchase and hastly made my way home without any issue.


Now then, what game made me go travel 3 hours to East Croydon, at night and alone?


ChuChu Rocket

I did all that to fucking buy ChuChu Rocket for like, 5 quid.



Q: WOW! That's very scary! Would you say your more careful when walking out because of the experience?


A bit, I enjoy travelling too much to be let that bug me, just more careful about walking at night.


I will say, I am surprised I am not dead yet, considering I used to walk out alone in this local nature reserve I live near, where service is less reliable, at the age of like, 12-14. I think Red Dead Redemption 2 got me interested going outside more cuz of how beautiful the game is.



Q: Do you like ChuChu Rocket?


It's alright, I think I got home that day, put the game, and ran through all the cahllenge puzzles in like an hour, and I haven't touched the game since, it's seems to be a game suited more for multiplayer.



Q: Favorite food and drinks


I enjoy eating at KFC too much, fried chicken in general is something I really like eating a lot, living in the country were there are a bunch of local chicken shops doesn't help either.


My mum makes stuff like molokhia which I do enjoy too.


I'm the type of motherfucker that can barely tell the difference between Pepsi and Coca-a-cola, so I typically go for those if it ain't water.



Q: What is it like living with "Visual Snow Syndrome"?


Mangeable, again it just made sleeping at night scarier, cuz the static stays while your eyes are closed, it sometimes I feel like I can make out images amongst the static, can be spooky sometimes.



When I learned what it was actually called, it explained a lot, but it's also sad that it's actually more of a neurological thing, not an eye ball thing. Growing up I thought "If I become rich, ima get eye surgery and see better", tough luck now.



Q: How did you get interested in collecting consoles and games?


Youtubers like Scott the Woz and AVGN. Ya know, other white guys with glasses, gotta follow in their footsteps of course.


I've always held the 7th console generation pretty close to my heart, it's what I mainly grew up on, but I grew up watching lets plays of games from the previous generation, so being able to finally own shit like "Luigi's Mansion" and a pretty good physical copy of both Jet Set Radio's, it's pretty neat.



Tags:

12

Posted by Aalasteir - 3 weeks ago


@JohnnyUtah - @Aalasteir (Q) - Index


Q: What is the story behind the 🏄 - News Post


The 🏄 is just a reference to the movie Point Break. The character, Johnny Utah in that movie is a FBI agent learning to surf.


I guess I just use it as a fun way to say “fuck yeah”. maybe I’m just being lazy lolol.



Q: What are your thoughts and feelings on Newgrounds turning 30?


Time sure fucking flies by doesn’t it?



Q: What advice would you give for being part of the community?


I guess just try to stay active. Try to stay positive. always be willing to give helpful critiques without tearing people down. it’s just good to learn how to give advice without necessarily discouraging young artists.



Q: From your observations, what practices and habits are required to gain skills in a field?


Practice your craft as much as possible. try to work on weaknesses and improve those and not just keep making the same errors over and over. for example, if you’re really poor at drawing muscles, don’t just keep drawing the same shitty muscles over and over. you can dramatically improve if you focus where the weak spots are.


Don’t be afraid to try different things and don’t be afraid to get criticism or feedback on all of it. that kind of thing can sting, but it’ll ultimately make you better. Plus you’ll have the benefit of not being in a bubble and seeing what people like more. if you can sort of hone in on what people like most, you can evolve that into more visibility and success.



Q: What is your perspective on motivation?


I guess I see motivation just being tied to your mental state and that can be a fickle thing. it’s not hard to have one little thing ruin your day and sap all that motivation away. it’s happened to me more times then i can count.


The end goal is to feel excited about what you’re doing, and sometimes that also means surrounding yourself with material like books that can spur on ideas and also having some solid friends that can give you positive feedback to keep you going until you’re finished. save the criticism from strangers for when you’re done. you can take that and sleep on it for a few days and try again to make something better.


any creative person is gonna have good and bad days and that’s just how it is. just recognize that’s normal and push through it.


hope that helps



Tags:

20

Posted by Aalasteir - 1 month ago


@VariableGR - @Aalasteir (Q) - Index


Q: How do you get interested in music?


In my childhood I played many games, both retro and from that time, games like Parrapa The Rapper, Parasite Eve, Silent Hill, Resident evil , Metal Slug, Pump It (Oh yeah, I played the arrow stepping game like crazy 😅) and a lot more

I was always drawn to the way things sounded, how the soundtracks of those games and some movies felt too.


That made me want to make music and try things from various musical genres.


How did I start? (2014)

I was 12 years old in 2013 and it was the year I learned to use basic things in Fruity Studio (FL studio) it was a bit difficult since I didn't have a good computer back then


But in 2014...wow everything changed a lot


First, my father supported me with a computer (the one I currently use)

And also one of my friends started to introduce me to the world of Spanish-speaking Hip Hop.

Like Nach, Porta, Chojin, ZPu, KseO etc..


I started making beats that were horrible by the way, And my friend started teaching me how to compose basic rhythm


Kick Clap Kick Kick Clap and that's all! Hahaha


(2014 -2017)

These years were spent making music only with my friend and that's it, although little by little the world of electronic music and video games began to give me ideas.

Something new I want to explore it


In hip hop my references started to be:

A tribe Called quest

The pharcyde

Outsider (K-Rapper)

Drunk Tigger (I recommend the song 8:45 from his album "sky its the limit")


(2018-2020)

In 2017 I was inactive but I continued to learn about music and important theory to make a song that contains complex patterns well.

But in these years...oh boy! They were the peak of my learning and creation, since some of the songs that I have here on Newgrounds were made in these years (2018-2020)

I also went out to be a DJ for artists who already record professionally with me and who are making some albums.


Small events in my country but I was excited to see that people went crazy when I played the instrumentals

The study was done by my friend who joined me to his record label (Lost People Records)

Electronic music was something I abandoned for a while until...

(2021)

It was a strong creative time to create songs, most of which were the ones with which I started to join this platform.

(2022-2024)

And to sum up these years, I have undoubtedly known several styles of music.



Q: What are some of your favorite songs, and how have they impacted the way you make music? Are there specific elements in those songs that you particularly enjoy?


1.- Find a Way - A Tribe Called Quest


Oooh man this is my favorite because it has a different rap rhythm than what I normally listened to before, I like how they play with the rhythm to make your head dance to the beat.

This song impacted my way of sampling because of the simple style and the rhythm it has, since many times people think that cutting and pasting a piece of a song is enough.


2.- Que Pasa - Aïnda ft. Feli Colina


This song had a greater impact on my way of seeing life because I never felt so fulfilled with what I did. But I realized that I put a lot of pressure on myself and I never stopped to think about how basic it was to be well.


3.- What was i made for? - Billie Eilish


In melodic matters, learning to make sad, melancholic and deep songs was difficult for me.

Until I heard this one that made me want to study the melodies and scales that were used in songs like this.


4.- All the Time - Jungle


Meeen this is what i like to have in reference for rhythm

In general, Jungle's discography has a very peculiar style and its percussions are excellent references to learn how to make more lively and entertaining loops.


5.- Mi destino - Daniel, Me estas matando


Despite its simple production, it was a song that gave me a lot of current ideas on how to use ear candy sounds and also to play with sound space.


It has an exact part that causes you a surge of emotions due to the sudden change of bass. (2:07 minute)


6.-Sleepless - Flume


Do you want some reference for your stereo field? This song teaches you how to use it to your advantage, the simple fact of placing sounds on different sides of the headphones or having a panning movement, its what makes a song pretty enjoyable


7.- Vendetta Di Dio - Resident Evil Revelation


It is important to convey emotions and oh boy! This song conveys the power of a god!


This song helped me understand what details and tonal messages convey an idea to you, in this case transmitting the power of a god to a final monster, and It's what makes you feel that helplessness of fighting with someone who is difficult or at a level beyond your reach.

With this I was inspired to make songs more focused on transmitting something.


That's all my favorite song for reference and mix level, also emotions and power



Q: What is the Internet about, and how would you describe your experiences with it?


There is too much information that we can sometimes use to our advantage, and it is a tool for knowledge.

Of course you have to be careful since 9 out of 10 things are invented on the internet.


In my experience I have found both good things and things that left me traumatized (⁠ಠ⁠_⁠ಠ⁠)⁠>⁠⌐⁠■⁠-⁠■

In particular, I have enjoyed researching information that interests me, particularly about mental health and musical knowledge.


Some people think it's just about watching simple things like Youtubers videos and basic things that one can't learn, but there are literally many chances that you will find things that will help you.


I'm not saying you can learn to live just through tutorials and virtual practices.

But learning to be smarter about how to do something in your favor



Q: What are some of your favorite stick animations and Pico games? Have you been familiar with Newgrounds for a long time?


More than animations I liked Stickman type games like Electroman, or a game when you have to fight with another stickmans

I also loved the one where you played as a sniper and had to be precise with the scope and learn about basic wind physics haha


I played the first ones from peak and of course, the special section of Newgrounds supporter the hidden game that has, (I think it was a Newgrounds Supporter section)

Oh yeah! I actually got to know Newgrounds with the Madness Combat game, when it was about fighting on platforms and the only selectable characters were the main one with a mark on his face.


Also when the update to put music in Geometry Dash was just coming out 😁


I actually fulfilled my dream that my music would be on Newgrounds and Geometry Dash woo! Haha



Q: What have you learned about music production from talking to others?


The most important rule I learned about music is that you have to break the rules... hahaha thats right


In music it can be considered more of an empirical art than a reasoning one since the results will not always be the same with all the songs.


There are times when even music theory contradicts itself a bit and other times it works wonderful.



Q: Are there specific techniques that have influenced your music?


Not as such, but my techniques in sampling is to cut and edit the samples with zero crossing, which is useful to cut a sound or an effect at a point close to zero so that a click is not heard, to make it a clean sample


In composing melodies I am guided by the circle of fifths And how the blues and pentatonic scales work


In mixing I focus only on removing the necessary volume and having clean sounds before mastering or mixing sounds for sound design.



Q: What are the techniques you’ve learned from music that you use the most or find particularly useful?


I learned about New York compression, which is useful for drums and rhythm instruments.


I also learned how to use panning and stereo field so you can have a lively and dynamic environment, The technique is to put some sounds at 45 percent on one side of the ear and some at 100 percent.

This helps you have a base of where you want the sounds to be heard (back, front, left or right)


Don't overdo the Reverb! Use at least 10% of the effect for more natural percussions.

For other instruments, play the lead instrument and use the others as a cushion.


There are only three pillars in a song! Don't try to overload a song that has no style or lacks meaning. Example:


You have the pillars of kick, bass and a synthesizer


Prevent the song from eating away at these pillars that are the meaning of your song


Now in matters of style the example would be:

You have pillars of melancholy, nostalgia and sadness

Don't do anything that overshadows those emotions or that doesn't fit with it. (Of course, except for songs with a story to tell and changes in their motivation, such as songs from movies or video games with historical development)



Q: Why do you want to teach?


Because I like to share my knowledge, to some extent I want to teach about music and how it is not always enough to want to make music, but to feel and think about how a song would work.



Q: What subjects or topics would you teach based on your current knowledge?


My main topics are about the wide musical variety, I would teach which musical genres are good references for different things and what messages they convey.


Basic handling of Fl Studio is certainly also on the list of things I want to teach.


What was the history of sound in ancient times on movies and how music began to work in video games


Of course music theory and harmonization tips


It would teach why relying on the work of others should not be considered bad when it comes to making a song.

Since being inspired is not the same as plagiarizing.


How sound works and how sound equipment works


At the moment they are small topics but I am just organizing them.



Q: Why don’t you like the idea that being good will lead to good things happening to you? Do you disagree with the concept of karma?


Many people I have met who are kind, good and considerate people, their life is not the best, let's say.

Many people who treat other people badly or who do something bad in general never get what they deserve, even though it is something that people don't talk about much and it is a painful subject.

There is no such thing as it may be a coincidence or it may arise from the fact that both bad things happen to good people and favorable things happen to bad people.


I don't like the concept of karma because not everyone deserves what happens to them, even though they think karma is about bad things.

Not all of us know what happened in a person's life, it's like judging someone who stole a loaf of bread for his family.


Not all of us deserve what happens to us because it is usually very unfair.



Q: What advice would you give to someone with ADHD, and how would you describe your own experiences with it?


Don't despair if you don't understand how the world moves faster than you, that time sometimes becomes your enemy because it passes quickly.


It's not that you're lazy to live life, You can't unite an idea into one


Take a deep breath and constantly write down in a notebook how you feel that day and what things you forgot to do.


In my experience my boyfriend has scolded me many times for being distracted

My family treated me like I was pretty useless when it came to learning and they didn't know what I had, and they don't really understand what diagnosed ADHD is.

Most people treat you badly and as if you were slow in many cases.



Q: What is it like having a boyfriend?


It is very beautiful to be able to live with someone and be there for someone who loves you or knows how you really are.


That all this is something beautiful and that you have to enjoy it, because you don't know when it all ends.



Q: Your advice for life


Don't let people make decisions for you, in every aspect

Just because you see that it is something famous does not mean you repeat it or because you think that it is tradition it is good.


Not all traditions are good, not all social spheres are clean


Also never decide something important in your life until you have had enough maturity and emotional power.


Like your sexuality: If you can't stand the fact that there are people who still don't accept this kind of things and can judge you for everything, It is always better to think before defining yourself


Your husband or wife: Experience first, get to know the world and the people you would like to be surrounded by. The first love is not always the best


Your way of being: To many movies guy? Don't think that life is a movie or series like the ones you see, although many think they are realistic, it is far from that. Feeling like you can be the protagonist of your own life is fine, But the social environment can shape you in many ways, it is your decision to see what characteristics you keep that you love and can accept as you are.


Example: i have 23 years and i have a lot of things to learn 😄! I know things about life but I'm too young to understand it, how the life works


Who to separate from your life or who to stay:

There are people who stay for a long time but can leave, there are people you barely know but you have to push them away.


Don't force them to be with you and feel obligated to be with someone


Enjoy yourself In a good way, Appreciate what you have right now because at least you have a house and internet to see this message.😄


Thanks for the opportunity Aalasteir 😎🤟!



Tags:

13

Posted by Aalasteir - 1 month ago


@Aalasteir - @Aalasteir (Q) - Index


Q: I'm only participating in this because the interview was requested by @S3C. Why are you named: Aalasteir?


Yep, I was looking at a list of names and saw "Alistair." I changed it slightly and added two A's to make it look a bit more distinct.



Q: How did you discover NG, and why did you join?


I saw Strawberry Clock V. It was also the first movie I reviewed and favorited on my NG account. I wanted to see if I could start a journey similar to the one the guys from SleepyCabin had, because for a long time, I dreamed of forming friendships as strong as theirs.



Q: Your diet


I primarily eat once a day, and I feel better doing so. That’s what works for me personally. I also don’t keep any candy, chips, or similar items in my apartment. This helps me avoid stress since I don’t even think about eating them.



Q: What do you think about alcohol?


Never want to drink alcohol. I have tasted it.


I'm okay with mock beverages, like alcohol-free beer, but as a personal choice for my well-being, I do not want to drink alcohol.



Q: What do you think about drugs?


Drugs are Bad, Mkay.


And I have never smoked weed, and I don’t want to.


That drug stuff can very easily and quickly destroy your life, and it also negatively impacts everyone around you. Plus, it’s expensive.



Q: Why do you like making music?


I enjoy making music.



Q: Your advice


Build good habits.


And avoid bad ones.


@DeaghlanNG - What's the weirdest thing you've seen on a bus/in public?


Very bold of you to assume that I go outside.



@S3C - What's your background in music and how long have you been making it for? I see you have a knowledge of scales and modes from your audio submissions. Do you play any instruments?


Around 2014, I saw a video titled "How to Make V A P O R W A V E." By FrankJavCee


I probably thought, "This shit looks easy." I think all of my interests are deeply rooted in irony, but sometimes I forget what irony even means, which is ironic.


I purchased SONAR Steam Edition: Musical Cues Bundle on October 31, 2015. I still use Rapture Session and Pro, including Z3TA 2 which I think came out later.


I keep very little track of what I'm doing at any given time. I don’t have a diary, so what I assume is that perhaps I saw Skrillex use Ableton, and that's why I wanted to use it too. Or maybe Ableton came with a bundle of an M-Audio keyboard that I got as a birthday present from my mom, and I decided to use that instead of SONAR.


For years, I would make songs and just delete them, make songs and delete them. This was another habit I had with drawings, where I would make a drawing and throw it out, make a drawing and throw it out. I did this for a very long time. I don't have any music from that time or drawings that I saved.


Yeah, I tried learning stuff from Lynda.com, which is now LinkedIn Learning, and MasterClass. I had a subscription to Lynda.com. The thing is, I'm incredibly bad at learning anything, so it's very hard to stay motivated. I saw that Deadmau5's MasterClass was available, and I think I paid for it with Paper Route, which made some money that I could save for months. The two main things I learned were sidechaining and grooving the MIDI, which I still use to this day.


Lynda.com is where I learned about scales.


And I would improvise at on the piano.


I started making songs and thought a lot about the pipeline. My main goal was to simply try to finish songs, which I did. I think that made me better at making music, just by focusing on finishing songs.


What helped me was studying philosophy. I watched a lot of the School of Life videos. Wu Wei, was one of them. 

The principle, as I understand it, is that you put yourself in a position where time is on your side. You flow with the river, not swim against the stream, and you let the natural forces push you in the right direction. Effortless action occurs when you're not forcing yourself to do something, and it happens naturally.


Another philosophy video that resonated with me a lot was one about Charles Bukowski, around "Don't Try," which, if you want to pursue a creative field, suggests that if you have to force yourself to do it, then the creative field might not be for you. I took the principle of not having to force myself to create and made it the meaning behind my approach. I thought a lot about how the principles of creative work are based around habit.



@S3C - Do you live alone in your apartment? How is that working out for you


Yes, I live alone in my apartment, and I prefer it that way because I often struggle with sleep, sometimes staying up very late, and talking to myself constantly and loudly. I would be a nightmare to live with or be around. I also need a lot of space because, overall, I am extremely introverted.



@S3C - Do you have a day-job, if so what do you do?


I package electronics, lots of them.



@S3C - If you weren't at NewGrounds, what/where do you think you would be doing instead?


I would be on Steam playing games, perhaps making video game review videos.


@S3C - would you ever consider leaving Denmark, if not for a temporary period of time? where in the world would you like to visit? what other countries have you been too?


No, I don't want to live anywhere else, but I would like to visit the U.S. for a Pico Day meet. Some of the countries I've been to are England, Dublin, Norway, Germany, and the Netherlands.



@S3C - what was your dream job growing up?


Something. 


Enough to sustain me in doing creative things is having the reason why I feel okay mentally. I think it's because I don't have expectations. I always try to keep them as low and non-prevalent as possible because overthinking can easily put me in a negative spiral. I need things to be very simple, extremely simple, concrete, and consistent to avoid things becoming too complex.


I focus very heavily on the habits I have because once something becomes a habit, it becomes a part of me.



Tags:

16

Posted by Aalasteir - 1 month ago


@Kolumbo - @Aalasteir (Q) - Index


Q: What was it like being in film school, and why did you drop out? When did you realize it was a scam, and what didn't you like about film school? Why did you join in the first place?


So as the stereotype usually goes, I watched (still do) a lot of films (movies, sorry America) and wanted to make 'em myself. When I finished highschool and the time came, I didn't get in - which was honestly expected as they take in six people a year, and at least 2 of those 6 are guaranteed nepo-spots. The next time around, I did get in, and for like a week it was great! Getting to know the other students and the professors, talking about stuff that actually interests us, good times. After a while, though, I noticed that nothing we're doing in these classes was of much worth, and some things I fundamentally disagreed with. The moment we were taught how "film analysis" is always correct, no matter the director/writer's intention, and that every analysis of any film is valid - I realized everything was just a show. A joke. It sounds stupid, right, but the implications of this are, for example - I say "Hey did you know Air Buddies was actually a metaphor for growing up homosexual in Iraq" or some shit like that - you must acknowledge that I'm right, because everyone is right. Ridiculous. There were more things like that, but that one remains in my memory as the most idiotic thing I've ever heard in school. So yeah, I bailed - missed out on the remaining 3 years and on good local networking, but remained relatively sane - so it's a "you win some, you lose some" situation. Not that we learned anything useful on the technical side either, at least in that one year (less, to be precise)



Q: What was that one time at band camp?


Well, this one time at band camp...



Q: Why are people on the Internet?


Back in the day I'd say for fun, now it's almost mandatory. Socially, I mean. Everything and everyone are on the internet, it even almost completely replaced good ol' text messages. There's a big chance that even if you don't have any social media accounts, you still use some online chat thing to keep up with people in your life. You just can't escape the internet anymore, no matter how hard you try. If you do manage to not do any of that, you'll still likely get fed second-hand internet slop from the people you know, so yeah - it's mandatory.



Q: Your experiences with the Internet, how did it change over the years from your perspective?


I came in at the tail end of the fun internet stuff; personal websites, blogs, forums, myspace was still a thing, virtual motherfucking pets, all that stuff. While I didn't notice it at the time, as I was young, looking back I can safely say everything turned to shit. The cool stuff disappeared, the whole thing became heavily centralized, the design language has changed drastically for the worse, and Newgrounds rolled into tough times. A lot of it is bland and boring, and a lot of it is the same. Endless scroll, a few ads, some politics, maybe some stuff you care about - rinse and repeat. That's the entirety of the mainstream centralized internet experience. Sure, there exist some efforts to bring creativity back to the internet, but these are perpetually stuck as underground, almost fringe, movements - and that's not looking too good. It makes me happy when I see someone has a wacky personal website or a NeoCities page, you know, we need more of that. I need to get on that.



Q: The story of your username: Kolumbo


A lot of people assume it's because of the show, Columbo, and I think that's funny so let's just roll with that.



Q: How did you discover NG? What made you decide to join the community? Do you feel differently about the site now compared to when you first joined?


Back in like 2005, when I didn't even have internet at home - my dad brought home some USB stick that had a bunch of lil games on it. Some Flash, some not. No idea how, or why he had that, or where he got it - but I found Pico vs. Uberkids on there, and played it a lot. I distinctly remember that a friend and I would make our choice, and then quickly duck under the table so we don't see the shot because it was way too scary! We were like six at the time. In 2008 when we moved, and got internet at home - one of the first things I looked up was that one rock paper scissors game, and I've pretty much been here ever since. Damn, I've been here for more than half of my life at this point.


As to why I joined; who wouldn't? It's fucking Newgrounds!



Q: What is it like growing super-hot peppers and making hot sauce? Also, you have an awesome cat who is the chillest in the universe, but he attacks your peppers. Why do you think he dislikes them?


It's great, I love my peppers and I can't wait for the next grow season!! I've never grown stuff before, so it was a learning process - setting up the drip irrigation system, doing the nylon mulch thing, getting the plants from seed to in-ground stage, actually replanting them.. All of that was new to me, but I did it and I'm glad I stuck with it - I love superhot stuff, so not having to buy it anymore when it's always ridiculously overpriced is a blessing!


Well, he just likes to eat leaves. It's not too bad, he doesn't go after actual peppers - but sometimes he'll get carried away while running towards the field and knock a plant over with his immense strength because he's insane. I forgive him, though, he ends up eating the bugs and stuff too - sort of becoming the pepper protector against his better judgement.



Q: How do you make your own hot sauce?


I'm still learning! It's mostly vinegar-based sauces, but I tried my hand at other types as well, and have been figuring out the right way to use preservatives to further increase shelf life. It's not hard, honestly, it's just boiling/roasting peppers, blending stuff, and straining. Gotta do it outside though, as the vinegar and capsaicin air is absolutely something you don't want in your kitchen. No amount of ventilation will help you. I do like the variety of it all, I've got some chocolate-based and orange-based sauces I made that everyone loves, some even asked to buy them, and I can't wait to make more wacky combinations next year!



Q: What do you like to cook?


Oh man just about everything! Of course, I just wanna grill - but I make everything - I do really dislike making fish stuff though, but I love eating it so a man's gotta do what he's gotta do. My gyros are fucking sick dude, make my own pita bread and everything. I like experimenting with stuff, doing wacky seasoning, or wacky sauces. Something NEW AND WILD, you know. One time I spent 4 months perfecting a sandwich lol



Q: What kinds of games do you enjoy?


I can do a bit of everything. Probably more into turn based stuff, but then again I fucking love Serious Sam so...

Stuff that has a lot of replay value is my usual go to, games that you can return to after a long period and sink another infinite amount of hours into. Sims, strategies, roguelik/tes, stuff like that. With this in mind, my number one game of all time is Heroes of Might and Magic III - literally been playing this one my entire life. Also, I love Sega Genesis games - Zombies Ate My Neighbors is easily one of the best games ever made, fight me.


Q: What have you learned about yourself through creating and writing animations?


That I can't draw lmao but it's cool, I know how to use the software to give the that illusion I can - and I enjoy making stuff, so I usually have fun with it. Also, I've learned that I thrive in crunch time - give me 2 months to do something and I'll fail, give me 2 days for the same thing - no problem!



Q: Where did the idea for NGTV come from?


Finishing up Happy Family 2 last year, I went to look for a Christmas collab to join - as I wanted to do a Christmas thing, but also didn't want to make a whole short again as I was tired from the previous one. There was no Christmas collab, though, so I just kind of said "fuck it" and started my own. The tv theme came from the fact Happy Family 2 was tv-themed, a sitcom thing and all that, so that kind of stuff was on my mind at the time.



Q: What was it like organizing the NGTV Christmas Marathon?


For the first one, I had no idea what I was doing. I expected running collabs was easier than it actually is, given I worked as a producer already. I fucked up putting it together, making every short in it suffer because of that. Sorry guys! Also, when I started the collab, it turned out that there was a tv-themed Christmas collab 2 years prior, and while I don't think either of these projects are wholly original, I contacted the organizer of it asap in order to get his blessing on the project - as I really didn't know about it, and didn't want to have any bad blood between us. We got the blessing, and now here we are, a year later - with a god damn feature!


Hosting this one was easier in some ways, but also tougher in others. For one, I now know what I'm doing so I came prepared and with a plan. Sounds good, right? It worked for the Summer Bash, but I did in no way anticipate the amount of submissions we would receive so I ended up in a similar situation like the first one, panicking and doing everything a lot quicker than I perhaps would've liked - but at least this time around I didn't make any (big) fuckups like the previous year - and am actually happy with how it turned out. Still can't believe that it featured people I've watched and admired growing up, and still do obviously - and am very grateful for the chances they've given me by participating in one of my literally who projects. ALSO WE MADE A FEATURE AYYYYYOOOOOOOOO



Q: And, what inspired The Charlie Brown Christmas Reanimated?


I fucking love Peanuts, man. Genuinely. Honestly, no joke. I love 'em. Mostly the animations, as I haven't had a chance to read many of the strips - but I've seen all the specials and the features. There's just something about their animation, tone, and music that makes it a perfect comfy cartoon. So, since the Christmas special is a Christmas tv staple, and I had a tv-themed Christmas collab on my hands, it was a no brainer - put a tv staple in a tv-themed collab! Somehow (Christmas Miracle™) we actually managed to pull it off over the course of the year - which is a pretty short time for a reanimated collab! Huge thanks to everyone once again!



Q: What was it like making Citizen Pico: Pico's School IV?


Intense! I'm no programmer, and I underestimated the amount of time it'd take, so I ended up cutting a lot of stuff out - and changing planned stuff to be more simple, if mundane, in order to actually get it made! It wasn't all bad though, I had some fun putting it together - doing the little clickable eastereggs/dialogues, all the Troma references, the SoupSquad reference, stuff like that. The story too, even though I started with something completely different in mind, it kind of morphed into this absurd stream of consciousness lolsorandom thing with no afterthought and I think that's exactly what makes it actually work despite the technical drawbacks - I think it makes it feels genuine, like an actual Flash game from the 2000s - and that's what matters the most! Either way, I'll do better next time, leave me alone!



Q: The story of Windowz XP 2012 Professional


Saw that the Flash Forward jam was happening and that the deadline was near, so I figured I'd dust off the old AS2 button knowledge and make a Nene's Interactive Suicide ripoff! When I installed and opened Flash, I got nostalgic, so I went to look through my NG Dump for old files, and got two buddies to do the same. At that point, the project shifted from the aforementioned ripoff to a showcase of stuff we made as kids, and the Windows XP theme seemed appropriate (plus it's the best OS ever made don't even @ me - win7 bros you SUCK) and once I did the basic visuals for the desktop and the .swf icons (which were on the desktop at this point) I just figured that if I'm really doing this whole Windows gimmick, it should have more to it than just the .swf files so I kept adding shit in until there was no more time. Then some more, afterwards, for the update. It was insanely fun and I learned a lot from it! It's also the reason I got to make Citizen Pico - as while I was making the secret minigame I thought "hey, this is probably how Pico's School works" and, well, close enough.



Q: Your advice for creating projects


As @Dr-Freebase once said, somewhere in the forums, "find someone you hate and strive to be better than them!" or something like that. either way, based.


happy new years aal! wait no its not new years yet you're a liar! i'll wish you a happy new years on new years! i take this one back!



Tags:

14