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Aalasteir

595 Audio Reviews

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You guys are super awesome! Mike, you did a great job on Ruffle and Swivel!

Also, thanks for sharing how you can Ruffle a Flash submission on Newgrounds by adding "?emulate=flash" to the URL. I didn’t know that, so I’m happy to have learned it!

I find Apple to be really frustrating because they make things so difficult and tedious. I’m so angry that Apple refuses to support WebGL for some reason. I used Godot 4.2 for a project, but it wasn’t compatible with Apple devices.

Great episode with lots of good humor! I enjoyed hearing about history. It was strange to hear that people weren’t using the collaboration forum back then, since it’s active now.

It’s absolutely true that constraints are helpful. Limitations challenge you to think creatively and solve problems. Understanding how the engine works and its limits can lead to interesting results.

Sometimes, you have to remove features you originally planned so the game can run smoothly.

It’s easy to keep adding more and more to a game, but subtracting things is just as important—maybe even more so. Figuring out the main experience and actually finishing the project often depends on what you don’t add.

Thank you so much for the great talk! It really opened my eyes to how many different game engines there are and how much there is to learn. It’s hard to decide what step to take next when there are so many options. I’m also happy to see that HTML5 games work well here, especially fullscreen and with the API.

You have a great approach to rhythm.

@TeffyD, what's your thought process to structuring your music?

TeffyD responds:

It usually starts with a melody or bass line idea for me, than you layer on top of it, eventually making an intro or bridge and what not

Very powerful music.

You did a great job capturing the atmosphere.

Rest in peace, Stan LePard.

Very fun and bouncy beat!

trevor8 responds:

thanks!

Your composition is awesome! And the album cover is awesome!

This was an excellent episode! I learned so much about storyboarding, especially the advice on keeping the viewer's eyes moving. It’s easy to fall into the trap of being afraid to fail, but that’s such an important part of growing. Learning from those failures is how you get better.

Thank you for answering the question about misconceptions around storyboarding—I had no idea storyboards could change so much after they’re made. Now I understand it’s all part of the process of inspiring creativity.

Failure shouldn’t be seen as something bad—it should be seen as something good because that’s how you learn and grow. If you can have fun failing at something, that’s like having a superpower! Most people don’t realize how much failure it takes to create a success they can see. That’s why many people don’t even try at their goals—because they only see the failure and give up after one or two tries. But failure is what helps you grow, and it’s a necessary part of getting better.

Making a cartoon is truly a collaborative effort. Letting your ego get in the way can hold back the quality of the story. It takes a great artist to put their ego aside and let the art serve the story.

Thank you for making awesome music!

”Please, you have to understand.
The Internet is evil. It corrupted me.”
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Now, I make Royalty-Free Music.
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I'm open for collab!
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By Psykonix

Aalasteir @Aalasteir

Age 23, Male

Professional Boxer

Pennsylvania Int Sch (PennIS)

DK / Timezone: CEST

Joined on 3/21/22

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