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Aalasteir
”Please, you have to understand.
The Internet is evil. It corrupted me.”
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Now, I make Royalty-Free Music.
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I'm open for collab!
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Aalasteir @Aalasteir

Age 24, Male

Drug dealer for kids

Pennsylvania Int Sch (PennIS)

DK / Timezone: CEST

Joined on 3/21/22

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Poceyka - QA

Posted by Aalasteir - 3 hours ago


@Poceyka - @Aalasteir (Q) - Index


Q: What is the origin of Poceyka?


I was drawing stick animations for years on toonator.com, meanwhile making small concepts in game maker 8, nothing really completed, I just learned something not really hoping somebody will ever play it. Then I find out game maker studio 2 is out and allows to export to html5 and I decided to check what I can do with it.



Q: How did you get interested in creating games?


At first I was learning how to make things in game maker, then decided to try various concepts.



Q: What is your philosophy on what makes a game interesting to play?


To be honest, I don't know, currently I work on overall quality of games, but I don't know at which point it turns into "oh I want to play it", there are games that aren't really well done but you want to play them again and again, so I'm still in search of this. I think currently for me it's making something that will look so exciting you'll play it again and again even if nothing really changes, I think Burrito Bison: Launcha Libre's endgame is best example of what I want to make.



Q: You like searching for old Flash games you barely remember. You've found a few, although there are still some you have no idea how to track down. Which ones have you managed to find, why did they stand out to you, and which are the ones you're still looking for?


I think those games hadn't anything really special, it is just little nostalgia fractions like "oh I remember there was electronic soundtrack damn was it as good as I remember?", maybe I just like spending hours googling for something.



Q: Why do you think old Sonic animations had such an impact on you?


those animations had stupid amount of effects (especially screen shake and explosions) that really resonated with me. I think for most artists that are into dynamic stuff it was anime's sakuga or stick fights (and for me too) but crazy sonic anims were first, so every time I add screen shake to my game I have to reduce amount of it to not make players feel dizzy.



Q: What’s the story behind Rail Hunt, and how did your game end up on Armor Games? And how did you connect with @PUDZH115?


I'm familiar with PUDZH115 since toonator (and even worked together on game a bit) so I decided to ask him working with me for jam. At first I wanted to make something quite distant from what come out, like tower defense but you have a gun and 90% of damage is dealt by player, but discussing it with PUDZH115 we come up with this concept (and it's way better). After jam ended I decided to try making new game mode, and in process we ended up making big update. Then searching for were I can put my game I decided to contacted armor games, tbh I thought they'll ignore my request hah.



Q: What was the development process behind Glass Cannon? Why did you decide to make a game for Pixel Game Jam 2025? How were you inspired by Enter the Gungeon?


So story of the main game's idea is quite random, at some point I decided to try making isaac/gungeon like game and for player's placeholder sprite I decided to pick empty potion bottle, because why not, and many time later, I remembered it and thought "hey, it's actually interesting character design, how about making him low health but powerful gun from start? sounds fun". I decided to create it during jam because first, it makes you very limited so you have to cut everything unnecessary and focus on what is really important, and second, is well, the fact that other jam participants will try our game and it's more than nobody. I took dodge and items system from gungeon, game could even have the same level generation system but I was afraid it will be difficult with how game maker works on html5 (level generation and room switching systems was biggest problem during the jam, game still crashes and I can't catch why)



Q: Right now, you're focusing on short and exciting games, in the future, you'd like to make bigger games. What would that entail?


Bigger and more complex game that will make people play more, maybe I'll try making story based games, maybe horrors, maybe something atmospheric or music based, but since game creation is difficult, there's a huge chance I'll spend months or years and it will go to nowhere, so now I try to make small ideas.



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